Monthly Archives: October 2012

Unity: Best Practices & Peter Molyneux

A couple of good Unity links crossed my radar this week.

The first comes from Renaud van Strydonck, programmer on one of VFS Game Design’s current student projects, Take My Hand.  Dev Mag has posted an excellent article, 50 Tips for Working with Unity (Best Practices), which contains tons of great little tips and tricks for Unity, from very simple things like how to keep your Scene Hierarchy organized, to code snippets for the best Singleton implementation in Unity I’ve seen so far.  Unity developers of all skill levels should check it out, there’s bound to be a new nugget or two there for anyone.

Second, Peter Molyneux (Fable, Dungeon Keeper, Black & White) shares his reasons for choosing Unity for the first game from his new post-Lionhead company, 22Cans.  The video below includes the complete keynote presentation from Unity CEO Dave Helgason at the Unite 2012 conference that was held in August.  Molyneux’s talk is summarized in this article on Pocket Gamer.

Many of the presentations from Unite 2012 are now available on the Unity site.